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Visualisation of the Jump Island module – round non-slip platforms on posts of different heights for an outdoor ninja course

Jump Island

1M-NC8

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Device dimensions

219X95X83 cm

Safety zone dimensions

519X395 cm

Safety zone area

16,95 m2

Maximum user's weight

120 kg

Users group

Users over 140 cm tall can exercise on the devices.

Free fall height

0,83 m

Norm

PN-EN 16630:2015-07

 

 

Jump Island – Modular Jumping Obstacle for Outdoor Ninja Courses

 

Jump Island is a ninja course jumping obstacle: a set of round platforms on posts, across which athletes travel by jumping, without touching the ground. A small landing area, different heights and an irregular layout mean that every jump has to be judged, planned and landed with full control. It combines dynamics, balance and precision, the three qualities on which every good ninja athlete is built.

 

What is the Jump Island obstacle?

 

The module consists of round platforms with a non-slip, textured surface, mounted on steel posts. The platforms are arranged in an irregular, three-dimensional layout, and some of them stand at different heights. The task is to get from one end of the obstacle to the other using only the platforms, by jumping or stepping, without touching the ground in between.

 

Benefits for users

 

  • A clear goal. Everyone understands the task at once, and progress shows in how accurately and confidently they land.
  • Suitable for different levels. Beginners can take the obstacle slowly and choose lower platforms; advanced athletes use long jumps and race against the clock.
  • A natural movement. Jumping from spot to spot is familiar from childhood, so the obstacle invites even people who have never done ninja training to have a go.
  • Great for competition. Jump Island works well in timed runs, challenges and events.
  • Built for outdoor use. The steel construction is designed for intensive use outdoors.

 

Training benefits

 

Jump Island develops the skills that make movement through a ninja course smooth:

  • Leg power and explosiveness – the strength to take off and jump (plyometric training).
  • Balance and stability of the feet and ankles – landings are made on a small surface.
  • Landing precision and judgement of distance – the ability to hit the target.
  • Core and back muscles – they keep the body in line during the jump and landing.
  • Coordination and movement planning – the route across the platforms has to be chosen in advance.
  • Agility and reaction speed – especially when changing direction.

It is a good obstacle for learning safe landings and for building confidence before more demanding jumping obstacles.

 

Difficulty level

 

Medium to high, with a wide range of progression. Every jump demands precision, and a mistake means stepping off the platform. Difficulty increases with the distance between platforms, differences in height, the order of jumps, speed and time limits. Beginners start with a calm crossing on the lower platforms, while advanced athletes race against the clock or skip platforms.

 

How to complete Jump Island – step by step

 

  1. Plan your route. Before you start, choose the order of the platforms and try to judge the distances and differences in height.
  2. Look at your target. Keep your eyes on the platform you are jumping to, not on your feet.
  3. Take off smoothly. Bent knees and a forward swing of the arms help the take-off. Do not jump with stiff legs.
  4. Land on the balls of your feet. Absorb the landing on slightly bent legs, using your knees and hips.
  5. Stabilise after landing. Stop for a moment on the platform before the next jump. Use your arms for balance.
  6. Stay calm and keep a rhythm. Rushing is the most common cause of mistakes, especially on jumps up or down.
  7. Advanced athletes can shorten the route. They jump further, skip platforms and link jumps into a smooth series, which demands an accurate judgement of distance.

Before use, check that the platforms are dry and clean.

 

Certification and user age

 

The equipment is certified to EN 16630, which assumes that users are teenagers and adults aged 14 and over, or people taller than 1,400 mm. If required, we can prepare a version for younger users compliant with EN 1176.

 

Modular Ninja Course Design: Flexible Layouts for Architects and Designers

 

Jump Island is part of a modular system that makes it easier to design a ninja course tailored to a specific site. Instead of a rigid, ready-made set, you work with modules from which you can design a linear layout, a loop or a zone with several routes. You can adapt the layout to the shape of the plot, existing trees, changes in level, pedestrian routes, utilities and safety zones. The jumping obstacle works as the start of a route, as a transition between modules that demand grip, or as a stand-alone zone for training jumps and balance.

 

What modularity means for an architect:

 

  • Designing for a specific space. The number and order of modules follow the site layout, not a fixed set size.
  • Phased delivery. The course can be planned in stages to match the client’s budget and extended later without redesigning the whole.
  • Different age groups in one space. Modules with different levels of difficulty allow separate routes for younger users and for advanced athletes.
  • Consistency with the surroundings. Repeating elements make it easier to keep a unified design language across the landscape scheme.
  • Flexibility for the future. The layout can be modified as users’ needs change, without replacing the whole installation.
  • Simpler documentation. Repeatable modules with clearly specified parameters simplify drawings, schedules and tender specifications.

 

Jumping obstacles in ninja TV shows

 

Obstacles based on jumping from platform to platform are a classic of ninja courses. In American Ninja Warrior, routes were opened by, among others, Quintuple Steps (seasons 1 and 5–7), and the Miami qualifiers in season 6 featured an obstacle called Dancing Stones. In the Japanese show KUNOICHI, one of the first obstacles, Tobii Sou, required athletes to cross five platforms shaped like water-lily pads. Our module is inspired by these classic jumping obstacles.

 

Frequently asked questions

 

Who is the Jump Island module for? The equipment is certified to EN 16630, which assumes that users are teenagers and adults aged 14 and over, or people taller than 1,400 mm. If required, we can prepare a version for younger users compliant with EN 1176.

Can the module be combined with other obstacles? Yes. It is a module of a modular system, so it can be freely combined into ninja course configurations.

Is it suitable for outdoor use? Yes. It is a steel structure designed for outdoor use.

What kind of training does Jump Island provide? It develops leg power, balance, landing precision, coordination and movement planning.

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